SpKDx-DEMS.rar
ArtisteStereophonics |
AlbumKind (Deluxe) |
GenreAlternative |
Date de sortie25 octobre 2019 |
Titres
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Duke Nukem Forever spent well over a decade in development hell, going through so many concepts, developers, staff changes, engine swaps, and pushed-back release dates that the game became a punchline.but come out it did, with a huge collector's edition containing all sorts of nifty stuff. Duke Nukem Forever v1.01 (+7 Trainer) HoG Duke Nukem Forever Complete v20170706 (+6 Trainer) Abolfazl.k Add new comment; Add new comment. Your name (Login to post.
Formatmp3 | CompressionWinrar |
Taille155 Mo |
Duke Nukem Forever |
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Developers: 3D Realms, Triptych Games, Piranha Games, Gearbox Software This game has hidden development-related text. |
File multi tool 6 6 0. Duke Nukem Forever spent well over a decade in development hell, going through so many concepts, developers, staff changes, engine swaps, and pushed-back release dates that the game became a punchline..but come out it did, with a huge collector's edition containing all sorts of nifty stuff.
The finished game itself, on the other hand..let's just say the wait probably wasn't worth it for most.
To do:
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From engine.int and the 3D Realms days, presumably before Steamworks auto-updating was added:
From dukeed.int, it seems the game's schoolboy humor even extended to the editor:
A model named 'Mightyfootmelee' exists, suggesting that Duke's signature melee attack was set to return. However, the model is just a box.
Logo cinematics for 3D Realms and Triptych, all companies involved were featured in a single cinematic. This version of the 3D Realms cinematic was seen in some of the early trailers for the game.
Triptych |
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The trailer and upsell screen, along with the standard ESRB notice from the demo are still in the files.
Upsell Screen |
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There is also a model of Duke with a textureless head and hands used for the trailer, plus his lines for the very same trailer.
DUKE_TrailerLine_GoneForever_02 |
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To do: Check if ezcam_screensaver.bik, ezmail.screensaver.bik, hscan_saver.bik, hscan1.bik, kpadsaver1.bik, puzscrnsaver1.bik and tripminedisplay.bik are unused. Several of those can be seen in various pre-release videos, but I'm not sure if they're anywhere in the final game. |
An older version of the Duke Nukem Forever logo, seen in the E3 2001 trailer.
A few test models are present in the files. allprimitives contains all of these models in one, but there is also a separate file for each model.
Phew, Duke can breathe again! While he does complain that going in the water will ruin his hair, this line is never played.
A line that could have been used in multiple places, but isn't. It's worth pointing out that this and another used audio file start with Duke, instead of DUKE like the rest of the files.
Two random lines of Duketalk dubbed into French.
A pair of placeholder lines for General Graves, referencing something that does not happen in the game. Framer x software.
A placeholder line for Duke's Computer.
An alternate rant from the host of Damn. It's Late.
For comparison, the used version.
After the report of the aliens invading Duke Burger in Damn. It's Late, a second news story starts as the audio fades away, leaving the full report unused.
Ambient lava sounds. There is no lava to be found in the game.
The Duke Nukem series | |
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DOS | Duke Nukem • Duke Nukem II • Duke Nukem 3D (Prototypes) |
Windows | Duke Nukem: Manhattan Project • Duke Nukem Forever • Duke Nukem 3D: 20th Anniversary World Tour |
Mac OS Classic | Duke Nukem 3D (Prototypes) |
Genesis | Duke Nukem 3D |
Nintendo 64 | Duke Nukem 64 • Duke Nukem: Zero Hour |
PlayStation | Duke Nukem: Total Meltdown (Prototypes) • Duke Nukem: Time to Kill • Duke Nukem: Land of the Babes |
Sega Saturn | Duke Nukem 3D |
Game Boy (Color) | Duke Nukem |
Game Boy Advance | Duke Nukem Advance |